cloud lightning stellaris. but the CL can go through armor and shields. cloud lightning stellaris

 
 but the CL can go through armor and shieldscloud lightning stellaris  Due to their ships having a lot of shield and armor but not a lot of hull hit points

Corvettes swarms are good. the. In reality, the tracking doesn't matter as much if you have high accuracy. Can fit into Extra-Large slots; 8. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Maybe up to 3. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. !!! This is the Stellaris 2. 202. Stellaris. ; About Stellaris Wiki; Mobile viewIt's better to have a cloud of 100 Corvettes with one disruptor apiece. However when I go in the ship designer they are not available as an option. nor for any other slot for that matter. Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. I believe the feature this post relates to was added in the 2. Interestingly, I've found another system that looks similar to the VLUUR system. 0) Number of years since game start is greater. Consumes power. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. 414K subscribers in the Stellaris community. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor imaging in super. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I think they should add a stun ability to cloud lightning. 0 unless otherwise noted. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. 1. For 3. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. If I recall correctly, they are more likely to spawn in Black Hole systems (at least, there are a couple prescripted Black Hole systems that have Void Cloud guardians). so i had a 2. Make it so a ship hit can be stunned for 1 day. so i had a 2. They are supposed to be L sized weapons but they don't appear as an option for that slot. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. So you know how if you destroy the Hull you basically destroy the entire ship. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter. the. Full Disruptor fleets can be a thing, but the issue is raw DPS. EDIT - I stand corrected as noted below. What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. I have three questions: Are any of the 4 base ship sizes more efficient then others? Or is it always best just to build battleships instead of say cruisers. I researched cloud lightning conduits in my latest game. I like playing with penetration weapons for thematic. I remember a few patches ago certain weapon types weren’t affected by repeatables. the. 花费:17. so i had a 2. Now I only have disruptors. . Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. • 19 days ago. I researched cloud lightning conduits in my latest game. Archimedes4. . How do I get cloud lightning . However when I go in the ship designer they are not available as an option. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. Access to cloud lightning is well worth going to war over border. Awesome, thanks for the heads up. Admirals. This page was last edited on 19 May 2016, at 18:07. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. They don't exist in my designer. y otros países. They don't exist in my designer. RC_0041 • 4 mo. They are supposed to be L sized weapons but they don't appear as an option for that slot. Stellaris Real-time strategy Strategy video game Gaming. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. They are supposed to be L sized weapons but they don't appear as an option for that slot. 1 I was playing the beta and it didn't work. 2. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Glitch with Cloud Lightning and Ameoba Ship. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. 90% evasion is ~40% better than 80% evasion for example. Exploration is one of the first priorities of any spacefaring empire. It could also just be in a nebula which are sometimes a bit obnoxious looking. 9 ‘Caelum’ Patch Notes. So you miss out on Cloud Lightning. CL 12dmg per day 100% accuracy 30% tracking. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. They don't exist in my designer. 3. the. I can't seem for the life of me figure out what this outcome does beside just EXIST. Regular missiles shred them. --------------. nightraven1901. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. If you like battleships, you can do Arc Emitters and Cloud Lightning. However when I go in the ship designer they are not available as an option. Vulnerable to kinetic weapons. I researched cloud lightning conduits in my latest game. I researched cloud lightning conduits in my latest game. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. EulersApprentice • 1 yr. This is a searchable and complete list of Stellaris technologies and their IDs. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. However when I go in the ship designer they are not available as an option. Missiles, and strikecrafts (especcialy in 2. Cloud lightning is essential, and not finding it is a failed run. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. the. My bad. researched cloud lightning but cant build it into destroyer : r/Stellaris. Check at black holes systems, especially if it has an enemy warning icon on it. Cloud Lightning is basically your L slot Disruptor, if you are wanting that sort of bypass all defenses and sink the ship directly fleet style, thats when you want to focus on finding some Void Clouds. 1 comment. Mega Cannons+Neutron Launchers are more efficient otherwise. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Do you guys know if these techs are buffed by repeatables?Arc emitter battleships do fine against the unbidden and the contingency. Other weapons can obviously be better depending on targets. If you've got anti-shield or shield-ignoring, use it. For the record, in stellaris 2. so i had a 2. I researched cloud lightning conduits in my latest game. However when I go in the ship designer they are not available as an option. 1. . They need to be cheap and numerous, not tough. Content is available under Attribution-ShareAlike 3. Bypasses all shields and armor. Cloud Lightning was the exception since 2. . Can fit into Extra-Large slots; 8. 170. 100% accuracy. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Say 2 techs increasing the stuns one at a time. Battleship meta would be giga cannon + neutron launchers or arc emitter + cloud lightning. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. If you encounter them in multiplayer, crystal plating is the counter. rarely see empire use cloud lightning as weapon. You're absolutely correct that if you are going to use disruptors, your. Void clouds live to hang out there. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. - Delete the line that says hidden=yes. Cloud Lightning and especially Disruptors have low damage output, so they won't work very well against things that regenerate quickly (regen works during combat as of a recent-ish update, so leviathans with regeneration modules are significantly harder to kill now). 例如:“异种保护区”(建筑)的特殊说明请在. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. Void Clouds are all shield and hull. Two autocannos and a plasma makes them quite good. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. All trademarks are property of their respective owners in the US and other countries. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. Lets break down every change coming to Stellaris with Patch 3. 1. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. The engagement range difference between. Weapons like the Energy Drain, the different color Shard Throwers, the Lightning Cloud, and the Flagellates. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. the. Ship Power Stations Mod for Stellaris. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 1 beta][d173] Cloud Lightning not working Game Version [2. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. so no reverse engineering. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. . So I switched to Line for them. Modified Cloud Lightning Conduits technology so that it can be researched. the. This mod also adds two new. ago. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. void cloud technology id cheat. 5 Stellaris Tech Id List – J to P. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. However when I go in the ship designer they are not available as an option. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. 1 version, not the 2. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. . Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. Advanced shields require Strategic Resource to make. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. Advanced shields require Strategic Resource to make. Even with energy weapon upgrades they are pretty terrible dealing about the same amount of damage as 2 point defense weapons. r/Stellaris A chip A chipso i had a 2. The more you can roll the dice the less punitive a mistake will be. R5: There's not normally cloudy lightningy stuff going on in any system but this stuff is everywhere. It can then be stunned up to x times totaly in any specific engagement. I researched cloud lightning conduits in my latest game. It's a new bug with flagella and cloud lightning. Jump to latest Follow Reply. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against FE, Contingency and anyone who relies on lots of Shields and Armor. Pure shield/disruptor corvettes are deadly against the Contingency, for example. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. Cloud Lightning Conduits. #7. One recent change that messed me up was in 3. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. Not enough ratings FIX Cloud lightning. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. I like playing with penetration weapons for thematic. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. It’s not as good as it was and I suspect I’m missing something. Likewise, I've gotten dragonscales like one time Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. 花1分钟创建用户后就能进行编辑 :) 登录 注册. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. On a nice advice, never fight FE ships from long range, they will out damage you. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Mining Drone Lasers: tech_mining_drone_weapon_1. nor for any other slot for that matter. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. 1 day cooldown; 100% accuracy Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. If not 3 stuns with the first one activating. And yes , it does work. They don't exist in my designer. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. 1 version, so i've rolled my stellaris back and is gonna test this strategy. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. I researched cloud lightning conduits in my latest game. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. Join. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. Finally, the focused arc emitter is very good, particularly because it never misses. Psi avatar is almost entirely shield points with no armor and little actual health. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Share. They don't exist in my designer. Also, the void cloud lightning is better. Step 3: Upgrade your starbase, build 4 Hangars and 10-13 defense platforms with 2 Hangar modules and attack your dragon. the. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. rarely see empire use cloud lightning as weapon. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. . Arc emmiters, and cloud lightning. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. Go to Stellaris r/Stellaris • by CopperChem. . Stellaris 50403 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 jju_57 Banned What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. Cloud Snagged Event chain outcomes. . so i had a 2. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. 25) Has Discovery Traditions Tradition (×0. Maybe up to 3. nor for any other slot for that matter. . Megastructures are colossal constructions. I researched cloud lightning conduits in my latest game. (But then again, so do flak cannons if you have something, like fighters. nor for any other slot for that matter. the. No Cloud Lightning in galaxy. There are random debris clouds that spawn in some systems as well. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. Go to Stellaris r/Stellaris • by Morcalvin. If not 3 stuns with the first one activating. We will ha. Stellaris cheats and commands. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Stellaris. This would prevent me from being able to expand much as they would block me from the rest of the galaxy and this really frustrated. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. Part of the reason I made a mod that adds more ship sections. The Disruptor, Cloud Lightning and Arc Emitter are very good at doing nasty damage and are 100% accurate, so you can use your auxiliary slot for afterburners or shield boosters or what-have-you instead of accuracy boosters. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. I like playing with penetration weapons for thematic. Make sure you're. This makes it one of the few Artillery weapons that is very effective against Corvettes. Stellaris. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. So, I'm reaching the mid game, and there's no sign of these dudes showing up. . But generally I try to make them glass cannons. Stellaris Origins explained and ranked into a tier list. It has much lower damage and range, but very high tracking. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL NL 42dmg per day 90% accuracy 0% tracking CL 12dmg per day. On a nice advice, never fight FE ships from long range, they will out damage you. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. so no reverse engineering. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Description Discussions 0 Comments 6 Change Notes . The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all the tech, strengths, and weaknesses that entails. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. Stellaris. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. the. The cost of war. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Got this ship "Greased Lightning" from an event in 3. I play on console, and I think we’re on 2. Reply [deleted]. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. 25 / ×2. They don't exist in my designer. While on the topic, devs please, please, please make Cloud Lightning less rare to get. Component. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. But, I have no idea for larger ships. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. Yeah, pretty much. nor for any other slot for that matter. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. The other main weapon loadout is Neutron Launches with a Giga Cannon. However when I go in the ship designer they are not available as an option. Go to Stellaris r/Stellaris. 6 combat rebalance update. They are supposed to be L sized weapons but they don't appear as an option for that slot. They don't exist in my designer. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. My ships have lots of missiles and the void cloud has no armor, that should help right. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. In stellaris 2. Subscribe. I like playing with penetration weapons for thematic. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I like playing with penetration weapons for thematic. Go to Stellaris r/Stellaris. The 10% tile booster is. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs. 2 Beasts of Space. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Sometimes I use all Cloud Lightning and Palpatine them out of existence. What jumps out is the very low damage of the CL. Its almost like two options are interchangeable. Cordyceptic drones is amazing but. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. Leviathans are easy. Void clouds live to hang out there. Think like a space Protoss Archon. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. To reiterate 1. - Go to the Stellaris folder. Nov 9, 2023Is cloud lightening good for anything? Killed some void clouds, now I have Cloud Lightening. Small. Let it just do its thing, it'll disperse eventually. the. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Passive unless attacked: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. but the CL can go through armor and shields. The star itself always has a deposit of 6 PhysicsStarlight is a small and rather simple mod I created as a little experiment with stellaris' lighting engine. Cloud lightning goes direct to hull. it's just really annoying you can't get Cloud Lightning from AI (or at least, I've never seen it). [ [file:|48px|link=]]Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. ; About Stellaris Wiki; Mobile viewCloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. My naval capacity is only 90 but I have access to most weapons. Unlike Cloud Lightning, Arc Emitters are much more efficient compared to an equivalent number of disruptor slots and are tied for the longest-range weapons in the game, making them significantly more viable. nor for any other slot for that matter. Example 200 Naval Capacity Fleet:Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. - Find the /common/component_templates folder. 1 beta when I was 2 months out from finishing research, cloud lightning did not appear in my ship designer after the research was complete. However, once shields are down it's the weakest of the spinal mount weapons. It also doesn't come with any regen components, so the Crystals were managing to. In Stellaris "It depends" is very much the thing. Whilst playing as part of a Federation (Galactic Union) the event "Flocks of Cloud" began. 7. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. Best weapon against it would be the Cloud Lightning module from Void Clouds debris.